

Knowing when to interrupt certain adds, when a certain cc is needed. A basic understanding of everything in a raid/dungeon can go a long way for you to perform better. That can be doing a healthy amount of dps in the correct situations, or using cc’s/interrupts/cd’s when needed. The most important aspect of both scenes is to be a helpful player to your team/group. In general when discussing endgame content like PvE and PvP. And then come to 2 water blasting mobs they can not interrupt a lot and is just doing damage to the tank (but who cares, right?). I just noticed that people often are too much focused on the meter, and burn for example cooldowns on all the tiragardes small ones at the start of shrine an be totally happy with the amount of dps on a lot of targets which are not dangerous at all. That’s how you improve, not by saying “Oh I did the mechanics that’s why my damage is low.” Review your play if you’re really driven. Do compare yourself to players who appear to be doing better than you are.

I say do keep an eye on your own performance.

You need to be able to deal a competent amount of dps and play the fight correctly, ideally you’re able to do great deal more than competent dps and do the mechanics. While this advice is “fine”, it implies that a person is incapable of doing both, and that doing mechanics is enough to keep you in a group.
